The Wilderlands
This story begins as all things do: In fire.
Soot and sorrow plague the air when a hoard of Wilderfolk fall upon a caravan. Running at the head of that hoard is Knalc, a man hardened by battle and the horrors of the Wilderlands. The screams that rise from the caravan come from Valforians, who hide behind the walls of their five cities, who carry things rare and precious—things of want and need for the Wilderfolk, who live in the every growing green of the world. In their attack, Knalc and his clan find a Valforian man, all in red and blade bloodied, who can hold his own against Wilderfolk.
This man in red protects a boy who cannot speak and a girl—Dhorena—with more spite than sense. Once Knalc manages to best the man in red, the fate of Red and his wards lies with Knalc.
Through the twisting of fate and the sinister bend of circumstance, Knalc decides to form a ramshackle alliance with the Valforians to bring them back to their city. What lies between are monsters, gods, and the very Wilderlands. The wild places of the world are ever growing and creeping closer.
Light Keeper Chronicle: The Unspoken Prophecy
There’s a gap in Lenzey Wright’s memory.
After her dad picks her up from the worst day of school, Lenzey remembers the sound of screeching tires and then… nothing else. When she and her dad find themselves back home there’s a gap in their memories, a dent in the roof of the car, and a strange glowing stone in Lenzey’s backpack.
It soon becomes clear that someone is after Lenzey and her friends Ellean, Walter, and Zack. Unable to avoid this pursuer, the four of them find themselves pulled in the magical world of Garibain bestowed with strange powers.
They quickly realize that “magical” and “strange” are quite the opposite of “safe.”
Upon arriving in Garibain, a wizard named Zandar tells them they are Element Keepers: chosen ones foretold of in an ancient prophecy he cannot repeat. Zandar offers a way home, however, he has a few tasks for the Element Keepers. It’s not long before the request for an old sword evolves into helping dethrone a king.
If Lenzey and her friends want to find their way back home, they will have to fight off a manticore, outsmart a Warlock, and contend with a future they are not allowed to know.